AI Insights · Timothy · December 2021
Top 5 2D Realistic Games in Ecuador for Q4 2021: Performance Insights
Explore the performance metrics of the top 5 2D realistic games in Ecuador during Q4 2021, including weekly downloads, revenue, and active users.
During the fourth quarter of 2021, the top 5 2D realistic games in Ecuador showed diverse trends in downloads, revenue, and active user metrics. Here, we dive into the performance of these games based on data from Sensor Tower.
Evony from TOP GAMES INC. experienced fluctuations in weekly downloads, starting from around 15.5K at the end of September and trending downwards to approximately 3.6K by mid-December, before rising to 5.7K in the last week of December. Revenue saw a peak of about $3.6K in the final week of December, with consistent weekly revenues hovering between $1.9K and $2.7K throughout the quarter. Active users started at 36.5K, declining to around 18.3K by the end of December.
Dream League Soccer 2024 from First Touch Games Ltd. maintained a robust download rate, generally staying above 16K per week, peaking at over 21K in early December. Revenue showed a spike to approximately $2.7K in the week of December 20, with most weeks ranging from $1.0K to $2.2K. Active users consistently remained high, starting at 152.5K and reaching 173.4K by early December before settling at around 161.8K by the end of the quarter.
Clash of Kings - CoK from ELEX Wireless had minimal weekly downloads, typically under 25 per week. Revenue varied, peaking at about $1.9K in late October and fluctuating between $0.6K and $1.6K for the rest of the quarter. Active users remained relatively stable, averaging around 200 weekly.
8 Ball Pool™ by Miniclip.com saw consistent weekly downloads, ranging from 11.1K to 19.1K, with a noticeable increase to 13.5K in the last week of December. Revenue peaked at about $1.9K in the final week of December, with most weeks falling between $0.9K and $1.2K. Active users remained strong, starting at 178.9K and maintaining similar levels throughout the quarter, ending at 170.5K.
Rise of Castles: Fire and War from LONG TECH NETWORK LIMITED had weekly downloads varying from 703 to 1.2K. Revenue peaked at around $1.2K in late November, generally staying between $0.5K and $1.0K for most weeks. Active users showed a slight decline from around 5.7K at the end of September to approximately 5.6K by the end of December.
For more detailed insights and further analysis, visit Sensor Tower.